Topic: How to Use WebGPU Texture in Three.jsMaterial with WGSL?
Joel742Bushong
asked 2 weeks ago
Expected behavior
Actual behavior
Resources (screenshots, code snippets etc.)
Hi everyone,
I'm working on a project where I want to use a WebGPU texture in a Three.jsmaterial without reading it back to JS. I'm using WGSL for the compute shader part but can't figure out how to bind the WebGPU texture to the Three.jsmaterial for real-time updates. Can anyone provide guidance or examples on how to achieve this?
Thanks for your help!
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- User: Free
- Premium support: No
- Technology: MDB Angular
- MDB Version: MDB5 7.0.0
- Device: hfdash
- Browser: gasdt
- OS: jhugd
- Provided sample code: No
- Provided link: No
Arkadiusz Idzikowski staff commented 4 days ago
Is this problem somehow related to our library?