How to Use WebGPU Texture in Three.jsMaterial with WGSL?


Topic: How to Use WebGPU Texture in Three.jsMaterial with WGSL?

Joel742Bushong asked 10 months ago

Expected behavior

Actual behavior

Resources (screenshots, code snippets etc.)

Hi everyone,

I'm working on a project where I want to use a WebGPU texture in a Three.jsmaterial without reading it back to JS. I'm using WGSL for the compute shader part but can't figure out how to bind the WebGPU texture to the Three.jsmaterial for real-time updates. Can anyone provide guidance or examples on how to achieve this?

Thanks for your help!


Arkadiusz Idzikowski staff commented 10 months ago

Is this problem somehow related to our library?


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Status

Open

Specification of the issue
  • User: Free
  • Premium support: No
  • Technology: MDB Angular
  • MDB Version: MDB5 7.0.0
  • Device: hfdash
  • Browser: gasdt
  • OS: jhugd
  • Provided sample code: No
  • Provided link: No