How to Use WebGPU Texture in Three.jsMaterial with WGSL?


Topic: How to Use WebGPU Texture in Three.jsMaterial with WGSL?

Joel742Bushong asked 2 weeks ago

Expected behavior

Actual behavior

Resources (screenshots, code snippets etc.)

Hi everyone,

I'm working on a project where I want to use a WebGPU texture in a Three.jsmaterial without reading it back to JS. I'm using WGSL for the compute shader part but can't figure out how to bind the WebGPU texture to the Three.jsmaterial for real-time updates. Can anyone provide guidance or examples on how to achieve this?

Thanks for your help!


Arkadiusz Idzikowski staff commented 4 days ago

Is this problem somehow related to our library?


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Status

Open

Specification of the issue
  • User: Free
  • Premium support: No
  • Technology: MDB Angular
  • MDB Version: MDB5 7.0.0
  • Device: hfdash
  • Browser: gasdt
  • OS: jhugd
  • Provided sample code: No
  • Provided link: No